Author |
Thread Statistics | Show CCP posts - 2 post(s) |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
4
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Posted - 2016.06.29 06:56:12 -
[1] - Quote
This definitely got me to log in, and get out of station every day - where I normally wouldn't. I was sad when I noticed that it was gone today. It was literally the only reason I logged on tonight. VERY disappointed to see you give up on the feature without having something to replace it.
Meanwhile, after almost a year of skill grinding, IGÇÖm no closer to buying skill injectors than I am to building a citadel. So THATGÇÖS a useless GÇ£featureGÇ¥ for new players who arenGÇÖt sure if they want to continue to pay for a game they barely understand after a year of playing.
Veteran players can buy skill injectors for MASSIVE skill boosts, and it sounds like newbros will get to keep the daily skill bonus in some fashion down the road. Just please donGÇÖt forget about us GÇ£tweenerGÇ¥ players. There are some months where itGÇÖs hard to justify the expense of maintaining a game that I have no reason to open for days on end. The daily reward may not have been eloquent, but it was certainly effective.
Oh, and while I have your attention CCP, planetary interaction is seriously overdue for an overhaul. ItGÇÖs clunky and ambiguous when compared to the precision found in the rest of the game. It has tremendous potential to open up new facets of gameplay, especially for people who are more into strategy and sim style gaming. |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
6
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Posted - 2016.06.29 21:05:28 -
[2] - Quote
It's safe to say that quite a few old players don't like any new players. Why don't we just put them in their own server, and let them be all alone like they want? Almost all of the changes that are being made (skill injectors, citidels, cap ships, etc) are all for old players. Why can't you people shut up about what CCP does to retain new players? More players means more revenue, which means more devs and hardware, which means more pew pew fun. Relax you old farts, the game won't die just because new players have more incentive to stay... TRUST. |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
7
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Posted - 2016.06.30 02:05:04 -
[3] - Quote
Hold on, I've got it. New players can only acquire SP by defeating other players in PvP at .00001% of your opponent's SP. This would clearly enhance the NPE and even encourage interaction. Retention would go through the roof!
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LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
9
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Posted - 2016.06.30 13:24:49 -
[4] - Quote
Sabriz Adoudel wrote:I'd love to see opportunities related to PVP that award SP, aimed at new players. [snip] Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something. I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen.
I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players... |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
10
|
Posted - 2016.06.30 16:40:24 -
[5] - Quote
Ashlar Vellum wrote:Good to see this mechanic go, ty CCP. You are overestimating vets too much. After around a month of training you can go toe to toe with a vet in the right circumstances. That is something you only learn and understand after you've been playing for quite a while. It's easy to look back and say how easy it is, AFTER you've acquired the knowledge necessary to understand what skills and fits will work best, and what to do when faced with a superior fit.
For new players, it might as well be rocket science explained in Swahili. |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
10
|
Posted - 2016.07.01 03:11:48 -
[6] - Quote
Titanium Seagull wrote: If you're going to go after a freemium model for your income, make your game free to play.
THIS. |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
17
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Posted - 2016.07.04 15:37:13 -
[7] - Quote
As long as newbs don't find the game fun and entertaining, we're happy.  |
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